Jun 24, 2009, 10:05 AM // 10:05
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#1
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Lion's Arch Merchant
Join Date: May 2005
Location: Florida
Profession: E/
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Mending (PvP)
Thought came to me out of the blue:
Mending (PvP)
5 Energy - 1sec cast time - 20 second recharge
Enchantment Spell. Your next 1...4...5 healing prayer spells also remove one condition from target ally.
It's just a rough idea, it would give monks speccing in healing prayers another option for condition removal. I figured it would be better than just the plain health regen this spell has to offer. I didn't know if it was reasonable to keep this as a maintainable enchant. Again just a rough idea. Good or bad?
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Jun 24, 2009, 11:26 AM // 11:26
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#2
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Illusion of skillz [Iz]
Profession: W/E
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Yeah Mending needs to Stay in Current for so we all have a reason to laugh. let's face it it's the Guild Wars skill equivalent of a Ed Wood movie, so terrible it's classic.
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Jun 24, 2009, 01:29 PM // 13:29
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#3
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Monk already has 19 skills designed to remove conditions. Most of them (11) remove more than 1 condition. Adding more skills to remove conditions really isn't something needed. Although Mending may not be a good skill for all builds, it does have uses. Farming builds can use Mending well, and some Bonding builds can as well. But if you want to change it, tell us why, and then come up with a change that isn't a duplicate of a skill type we already have tons of.
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Jun 24, 2009, 02:34 PM // 14:34
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#4
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Why not...?
Enchantment Spell. While you maintain this Enchantment, target ally gains +1..5 Health every second for each point of Health degeneration that ally is suffering.
Since each point of degeneration deals 2 points of damage per second, this skill would be used to turn around degeneration into regeneration.
With Healing prayers 12, 10 degen would mean... -40+50=10 damage recover per second.
Hm... yeah. That should do.
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Jun 24, 2009, 02:52 PM // 14:52
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#5
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Krytan Explorer
Join Date: Aug 2005
Guild: Organised Spam
Profession: W/
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How about if it does 5 regen, but on target other ally?
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Jun 24, 2009, 03:50 PM // 15:50
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#6
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Wilds Pathfinder
Join Date: Feb 2007
Location: Around
Guild: Pillar's of Earth [ROCK]
Profession: W/
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Mending
Cost 5, -1. 10 sec recharge
Target ally gains 5-20 hp regen. When this enchantment ends, target ally dies.
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Jun 24, 2009, 04:39 PM // 16:39
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#7
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: R/Me
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How about something like,
10 energy, 1 sec cast 30 sec recharge. enchantment
for 5-15-35 sec all other allies within earshot are healed for 2-8-12 health.
To powerful? I know we have been trying to get away from passive defence, but enchant removal should keep it in check.
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Jun 24, 2009, 04:48 PM // 16:48
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#8
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Wilds Pathfinder
Join Date: Sep 2007
Profession: A/E
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Quote:
Originally Posted by MagmaRed
Monk already has 19 skills designed to remove conditions. Most of them (11) remove more than 1 condition. Adding more skills to remove conditions really isn't something needed. Although Mending may not be a good skill for all builds, it does have uses. Farming builds can use Mending well, and some Bonding builds can as well. But if you want to change it, tell us why, and then come up with a change that isn't a duplicate of a skill type we already have tons of.
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here we go again. You need to learn to read a bit better. He said PvP
If you're using mending to "farm" pvp you're doing it wrong.
And this isnt a bad suggestion. The skill is called mending it should mend, HP and Conditions.
Quote:
Originally Posted by MithranArkanere
Why not...?
Enchantment Spell. While you maintain this Enchantment, target ally gains +1..5 Health every second for each point of Health degeneration that ally is suffering.
Since each point of degeneration deals 2 points of damage per second, this skill would be used to turn around degeneration into regeneration.
With Healing prayers 12, 10 degen would mean... -40+50=10 damage recover per second.
Hm... yeah. That should do.
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No, just no. OPs is WAY better.
/signed for OPs idea
Last edited by Hailey Anne; Jun 24, 2009 at 04:54 PM // 16:54..
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Jun 24, 2009, 05:52 PM // 17:52
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#9
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Frost Gate Guardian
Join Date: May 2009
Guild: Pshyco Ninjas [oGod]
Profession: R/
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hmmm... seeing as healing prayer's spells are meant for HEALING, it wouldn't fit. If anything it would have to be moved to divine favor. Plus there are tons of condition removal spells already that would out preform your suggested Mending.
/notsigned for obvious reasons any PvP player can spot.
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Jun 24, 2009, 08:02 PM // 20:02
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#10
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Desert Nomad
Join Date: Jul 2006
Location: New Zealand
Guild: None
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Quote:
Originally Posted by I Is Special
Thats stupid...
I really dont think anet would make a skill like that
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Smiters Boon
Leave mending as is, GW needs its iconic skills, find another healing spell that nobody uses, buff that.
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Jun 24, 2009, 08:02 PM // 20:02
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#11
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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Just make the regen 1...3 more?
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Jun 24, 2009, 08:37 PM // 20:37
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#12
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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The OP's idea is overly powered for a non elite skill.
Condition removal in addition to good healing is an immense recovery. In PvP, that would disrupt the balance because by the time that most of the decent condition inducing skills recharge, the proposed Mending skill will have charged far ahead and the same healing/recovering effect will happen again. Word of Healing was nerfed so that a PvP battle out look doesn't depend on how many monks there are in a team. To plainly put it as good as I can, It's not good in PvP to have monks that have godly heals and recoveries. If that ever happen than that would mean that the only way to win in a PvP battle is if your team has more monks than the other team does. That is a bad impression of PvP.
So no. /notsigned. We need to keep the healing and recovery as minimal and tolerable as possible to give the other teams a good fair chance.
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Jun 24, 2009, 09:06 PM // 21:06
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#13
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Lion's Arch Merchant
Join Date: May 2005
Location: Florida
Profession: E/
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Alright thanks for the replies. I only suggested this because healing prayers has 2 hex removal spells (cure hex and spotless mind) with one being self targeting and the other being target other. Yet it only has one condition removal spell (spotless soul) yet it's target other. I just wanted to bring a self targeting condition removal spell to Healing Prayers. I thought Mending would have been safe to change being it see's no serious use in PvP.
Another idea I had was:
Mending 5 energy 3/4th cast 5 recharge
Enchantment Spell. Remove one condition from target ally. Target ally gains 1...3...4 heath regeneration (10 seconds) if a condition was removed in this way.
But anyways, thanks for the posts.
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Jun 25, 2009, 02:37 AM // 02:37
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#14
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Furnace Stoker
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Oh, I like that one!
Remove a Condition and add the health regeneration.
Or how about ...
Mending 10, 1, 10,
While you maintain this enchantment on target ally, one hex and one condition is removed every 10...4 seconds.
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Jun 25, 2009, 10:47 AM // 10:47
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#15
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The Greatest
Join Date: Feb 2006
Profession: W/
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The OP make a serious suggestion. Enough with the worn out 2005 jokes, please.
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Jun 25, 2009, 11:06 AM // 11:06
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#16
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Jungle Guide
Join Date: Apr 2008
Guild: [bomb]
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It could be neet. But I am also in favor of moving it to divine favor then. It will not really fit in the healing anymore. I would not make it an elite though.
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Jun 25, 2009, 11:15 AM // 11:15
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#17
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The Greatest
Join Date: Feb 2006
Profession: W/
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No reason to move it. Spotless mind and spotless soul are in healing, and they have nothing to do with healing. They remove hexes/conditions.
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Jun 25, 2009, 01:53 PM // 13:53
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#18
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Frost Gate Guardian
Join Date: May 2009
Guild: Pshyco Ninjas [oGod]
Profession: R/
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Quote:
Originally Posted by Arkantos
No reason to move it. Spotless mind and spotless soul are in healing, and they have nothing to do with healing. They remove hexes/conditions.
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That's true Arkantos. However, out of the 3 spells that remove conditions/hexes in healing prayers only 1 of those truely fits. And that's cure hex because it heals a party member when a hex is removed.
Before ANet thinks about buffing monks, they need to buff other classes first.
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Jun 25, 2009, 05:22 PM // 17:22
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#19
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by DoomFrost
Another idea I had was:
Mending 5 energy 3/4th cast 5 recharge
Enchantment Spell. Remove one condition from target ally. Target ally gains 1...3...4 heath regeneration (10 seconds) if a condition was removed in this way.
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How about remove 1..3 conditions from target ally and make the regen non-conditional, and increase recharge to 10 seconds. Then I'll /sign.
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Jun 25, 2009, 06:25 PM // 18:25
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#20
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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And what about turning the target into a Health Fountain?
Enchantment Spell. While you maintain this Enchantment, target ally and adjacent allies gain +1...3...4 Health regeneration.
It would have an upside: Multitarget regen.
And a downside: AoE lure.
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